*Game of Thrones (Pro), Stern, 2015*
Let’s light a torch, dust off your blackest hoodie, and tiptoe into the fluorescent crypt of late-era arcade pinball, a simulacrum of Westeros wedged between a Golden Tee console and a trust fund kid swearing at a Big Buck Hunter. This was 2015—a time when believing in licensed pinball was as hopelessly optimistic as believing in House Stark’s family reunions—but Stern Pinball, shameless hucksters and true believers, rolled the dice anyway. Probably loaded dice. And what we got was Game of Thrones (Pro): the only way to experience wanton Lannister brutality and Targaryen mismanagement without signing up for HBO Go or three years of podcast therapy.
Here’s the playfield: artfully gaudy, bedazzled with the weary smirks of actors who, no doubt, signed their likeness rights just as the craft services table was being torn down. All seven Houses fan out across the table like a failed medieval polycule, their banners crisp, their bloodlust palpable, their mechanical pop bumpers absolutely unforgiving. Choose a house—Stark for the quietly masochistic, Lannister for those who mained M. Bison, Baratheon for lovers of chaos. It’s less Dungeons & Dragons and more all-you-can-eat betrayal buffet, with multiball modes named “Blackwater” and “Winter is Coming,” because of course they are.
Stern, in the post-modern tradition of “throw every toy and ramp at the wall and hope you don’t break the flippers,” fills your senses with a soundscape best described as a cross between a Renaissance fair and a car alarm: HBO theme remixes pounding in minor key, clanging swords, the groans of mechanical solenoids, and—somewhere under it all—the distant cackling of George R.R. Martin, flipping a coin for every quarter you lose. The upper playfield—a faux castle wall—sits atop the main action like a drunken bouncer at a themed nightclub, a place where balls are battered, fates are sealed, and Stark children go to be dismembered by a cruel orbit.
Let’s talk about those rules. If you thought the TV show was complicated, try threading a shot up a steep, unforgiving ramp, with three objectives stacked and a random “Send a Raven” hurry-up timer beeping at you like a UPS truck in reverse. Each house feels different enough to make you believe you’re playing for stakes, but—let’s be honest—this is pinball, where the only God is gravity and the only real enemy is a sticky beer cup wedged under the front left leg of the machine.
Stern’s Game of Thrones (Pro) is loud, brash, and visually reminiscent of a fantasy novel cover painted by someone deep in a Red Bull bender. There is no majesty, only chaos; no subtle intrigue, just multiball jackpots braying for your attention—and your $0.50. But there’s an honest charm to the whole affair, like a Renaissance fair cosplayer who stays in character even when you catch them sneaking a vape hit behind Ye Olde Fried Turkey Leg stand.
I won’t lie. I have lost hours in front of this beast, my hands slick with cheap beer and existential dread, chasing the Iron Throne wizard mode like Arya Stark through a narrative cul-de-sac. Because for a generation raised on plot twists and poisoned goblets, there’s something beautifully honest about a game that cheats you right out in the open. You line up your shot, the flippers go limp, the ball drains out the side—valar pinballis. All men must tilt.
Game of Thrones (Pro), then, isn’t just Stern’s license to print money. It’s an act of monster capitalism and camp, a fever dream in molded plastic and RGB lighting. And, just like Westeros, you’ll keep coming back—coins in hand, eyes narrowed—convinced that maybe, just maybe, this time the mechanical gods will let you win.






