Total Nuclear Annihilation (Collector’s Edition), 2022, Spooky Pinball
Let’s get this out of the way: you walk up to a *Total Nuclear Annihilation* cabinet and your retinas get slabbed in luminescent pink and green like someone liquefied Lisa Frank stickers and poured them onto cold steel. The Collector’s Edition, gleaming in all its 2022 Spooky Pinball glory, is not trying to seduce you quietly. No, this fever-dream in neon grabs you by the nostalgia lapels and shouts, “Remember when the apocalypse was fun?”
Spooky Pinball—those lovable Midwestern weirdos who looked at the world of licensed pinball and said, “Let’s make a game about the vaporwave meltdown of civilization”—released this CE as a small-batch indulgence for the kind of person who has strong opinions about coil stops and likes their 1980s influences served with a radioactive twist. The original *Total Nuclear Annihilation* dropped in 2017, the bastard lovechild of Scott Danesi (designer, programmer, composer, walking music generator) who answered the question: “What if ‘Stranger Things’ was a synthesizer album, and you could tilt it?” The CE is the collector’s fever-dream, a 2022 souped-up Cadillac of a pin with under-cabinet plasma flickers, lit art blades, a shaker motor, and the kind of build quality that makes other machines feel like Soviet-era knockoffs.
The game itself is a paradox: minimalist and maximalist, retro-looped with modern muscle. There’s one “main” objective, and it’s both gloriously unhinged and simple to the point of existential absurdity. Destroy nine nuclear reactors. Not save them. Not repair or diffuse them. *Destroy* them, presumably because society has logged off and your only recourse is nuclear catharsis by way of multiball. This isn’t *Twilight Zone*—it’s *Mad Max* by way of Tron by way of Oingo Boingo.
You plunge the ball and there’s the sound of a synthwave band doing donuts in the parking lot behind an abandoned Suncoast Video. The LCD on the backglass is throwing sectioned-off warnings and reactor status, a ticker tape of end-times. The soundtrack pulses—a relentless, heart-pounding Danesi beat that seems genetically engineered to spike your heart rate three times per ball. And, there’s a feature that only truly unhinged human beings appreciate: knocker-on-coin-drop. Drop a quarter in and the game *celebrates* it, audibly. The dopamine hit of the ‘80s, now with better lighting and credit card compatibility.
It’s also a player’s game. The playfield is a masterclass in, “Would you like to risk everything for the next shot?” Fast, uncluttered, mean, with drop targets designed to make your blood pressure spike and reset. There’s a single scoop that’s the kind of thing you dream about—hard to hit, harder to forgive. This isn’t a machine for the “flip both flippers at once” crowd. It’s for the sort of arcade regular who brings their own hand towel and refers to “the zone” without irony.
Let’s talk art: the CE’s artwork is Michael Barnard on a nostalgia-fueled binge, throwing nuclear warning symbols, pulsing rainbows, and geometric abstractions like a trapper keeper possessed by Chernobyl’s ghost. The side rails glow, the under-cab drips color onto your shoes, and the translite is the sort of radioactive glam every kid wanted for their bedroom wall in 1988 but was banned by the PTA.
And Spooky Pinball, for whom “boutique manufacturing” means “yes, we really do make these in a building next to a cornfield in Wisconsin,” nailed the collector-exclusivity hunger pangs. Numbered plaques, radical upgrades, and limited production runs—the kind of thing that ensures someday, these machines will cost as much as a gently used Camry.
*Total Nuclear Annihilation (Collector’s Edition)* isn’t merely a nostalgia bomb. It’s a love letter to the sweat-soaked, quarter-hustling days when “nuclear annihilation” was just a plotline and not a trending hashtag. If you’ve ever wanted to soundtrack your existential anxiety with synths, shot the same ramp until the machine vibrated with sympathetic panic, or longed for a moment when “collector” meant “person with good taste and questionable priorities,” this radioactive beast is your home away from fallout shelter.
And yes, someone out there really has destroyed all nine reactors. The rest of us will be at the snack bar, kvetching about how our third ball was robbed.






